Always try to entangle your enemies in close quarters combat as soon as possible.
Enemy LRM-boats and other long range builds will duck back behind cover and potential future enemies will have their starting armor reduced.
Use the high max range of your double UltraAC/5 to lay down suppressing fire and chip away at enemies during the first minutes of the match.
This will make your worst enemies (SRM6s, AC/20s, Gauss Rifles) miss your mech more often.
Always move at max speed (>62kph with upgrades) if possible.
Guardian ECM (place in right leg to avoid early destruction).
(3x SSRM2 ammo and 2x UAC/5 ammo in left torso)
Max armor on all torso partitions, reduce both legs to ~41 and both arms to ~52.
You can check out the smaller build by clicking here. You will live longer, can come back and increase your match score greatly by living to die another day.Ī similar build can be used without buying the hero variant using a AWS-9M.
This is an assault Mech but you can very effectively run away with it.
You can easily twist your torso to show more intact parts to your enemy, even your back is a valid option if your center torso is critical upfront. Move at slower speeds at the beginning of the match or even better, try to circle around the enemies. It is very tempting to rush headlong into your death.
As with all relatively fast Mechs: Try not to be the first on the frontline.
It is literally possible to Matrix dodge incoming projectiles. In addition the parts that will be hit this way have more armor and shield your XL engine. Your broad front is an easy target but when moving at high speeds and turning 90 degrees sideways you are almost unhittable. Turn your torso sidewards when charging enemies.